Breakpoints
A breakpoint is the width at which a layout changes. Choosing them by device model is a losing game; choosing them by where your own content stops working is a stable one.
A breakpoint is the width at which a layout changes. Choosing them by device model is a losing game; choosing them by where your own content stops working is a stable one.
Short answer
A breakpoint is the screen width at which a layout rearranges. Choose them where your content starts to look wrong rather than by matching popular device sizes, which change constantly. Most small business sites need two or three, not a list of a dozen.
Widen a browser window slowly and watch your own page. The width at which a line of text becomes uncomfortably long, or a three-column grid becomes cramped, is a breakpoint.
That method produces breakpoints specific to your design, which is the point. A layout with wide cards needs to rearrange earlier than one with narrow ones, and no device list knows that.
It is also stable. Device sizes change every year and content does not, so breakpoints chosen this way keep working long after a list of popular phone widths is out of date.
Write the widths down once you find them. A breakpoint discovered by dragging a window and never recorded is one the next person re-derives differently, and the layout slowly acquires four where it needed two.
There are too many devices and they change constantly. A set of breakpoints matched to this year's popular phones and tablets is a maintenance commitment with no end.
It also misses the cases in between. Somebody with a browser window at an unusual width, a split screen, or a large phone in landscape falls between the chosen sizes and gets a layout designed for neither.
Designing for the content rather than the device covers all of those automatically, because the layout responds to the space it actually has.
Two or three for most small business sites. One where a single column becomes two, one where two become three, and occasionally one to constrain the text column on very wide screens.
More than that usually indicates a layout fighting itself. Each additional breakpoint is another arrangement to check and another place for something to break unnoticed.
Start with none. Build the page so it works in a single narrow column, then add a breakpoint only where the extra space genuinely allows something better.
Count what you already have before adding another. Sites that grew over a few years frequently carry breakpoints nobody remembers adding, each one another arrangement that has to keep working.
The list below is what to look at every time a layout changes. Most breakpoint faults are found in seconds by dragging a window slowly rather than jumping between fixed sizes.
Designing the narrow layout first and adding to it is consistently easier than designing wide and removing. A narrow layout forces the priority decisions early, which is where they belong.
It also matches where most visitors are. Our page on mobile layout covers the phone case, and building outward from it means the majority experience is the one designed rather than derived.
The wide layout then becomes an enhancement: more room, so two columns instead of one, rather than a full layout being squeezed down until it fits.
Faults hide in the widths nobody checked, though none of it reaches an answer engine, which reads the markup rather than the layout. Dragging the window slowly from narrow to wide surfaces overlaps and awkward gaps that jumping between three fixed sizes never reveals.
Pay particular attention just before and just after each breakpoint. Those are the widths where a layout is most stretched, and where a long word or a large image causes an overflow.
Our page on responsive design covers the wider approach. Breakpoints are one mechanism inside it rather than the whole of it.
A reader zooming in on a desktop is effectively narrowing the viewport, so the mobile layout is what they get. A site that handles narrow widths badly also handles zoom badly.
That connects breakpoints to accessibility rather than convenience. Our page on text resizing covers what somebody relying on zoom actually experiences.
Test by zooming your own site to double size in a desktop browser. Anything that overlaps or disappears there is a fault for a real group of readers, not an edge case.
Widen a browser slowly and watch your own content. The width at which text becomes uncomfortably long or a grid becomes cramped is a breakpoint. That produces stable, design-specific values.
There are too many devices and they change yearly, and device lists miss the widths in between: split screens, unusual window sizes and large phones in landscape all fall through.
Two or three. More usually means a layout fighting itself, and each one is another arrangement to check and another place for something to break unnoticed.
Yes. Zooming narrows the effective viewport, so somebody zooming on a desktop gets the mobile layout. A site that handles narrow widths badly handles zoom badly for the same reason.
15-day free trial. Card required. Cancel before day 15 and you pay nothing.